欢迎光临芜湖庄初百网络有限公司司官网!
全国咨询热线:13373810479
当前位置: 首页 > 新闻动态

获取日期对应的周数:CodeIgniter 教程

时间:2025-11-28 18:49:54

获取日期对应的周数:CodeIgniter 教程
示例代码修改: 主窗口 (choose_skin_theme 函数中):import tkinter as t from tkinter import ttk, messagebox import sv_ttk # 尽管我们绕过它的高级功能,但为了示例完整性保留 import os import json import webbrowser from PIL import Image, ImageTk # 假设你已安装 Pillow import pygame as p # 假设你已安装 pygame # 假设 SKIN, THEME, COLORS, FRAMES_PER_SQUARE, PROMOTION_PIECE 是全局变量 SKIN = "Default" THEME = "Default" COLORS = [p.Color(240, 217, 181), p.Color(181, 136, 99)] FRAMES_PER_SQUARE = 1 PROMOTION_PIECE = "" # 模拟 ntkutils.dark_title_bar 函数,如果实际项目中没有,可以忽略或自行实现 def dark_title_bar(window): try: window.tk.call('wm', 'iconphoto', window._w, t.PhotoImage(file='images/game/icon.ico')) window.tk.call('source', 'images/THEME/sun-valley.tcl') # 加载主题脚本 window.tk.call('set_theme', 'dark') # 设置为暗色主题 except Exception as e: print(f"Error applying dark title bar or theme: {e}") def choose_skin_theme(): """ Display a GUI window to allow the user to choose the skin and theme for the chessboard. Updates global variables SKIN, THEME, and COLORS. """ def load_chess_data(file_path): if not os.path.isfile(file_path): return {} with open(file_path, 'r') as file: chess_data = json.load(file) return chess_data def show_last_moves(): file_path = ".moves_log.json" if not os.path.isfile(file_path): messagebox.showerror("ERROR", "No data to show.") return chess_data = load_chess_data(file_path) if chess_data: show_chess_data(chess_data) else: print("Error loading chess data from the file or no data to show.") def apply_selection(): global SKIN, THEME, COLORS, FRAMES_PER_SQUARE SKIN = skin_combo.get() THEME = theme_combo.get() if THEME == 'Default': COLORS = [p.Color(240, 217, 181), p.Color(181, 136, 99)] elif THEME == 'Dark': COLORS = [p.Color(150, 150, 150), p.Color(50, 50, 50)] elif THEME == 'Green': COLORS = [p.Color(238, 238, 210), p.Color(118, 150, 86)] FRAMES_PER_SQUARE = int(anim_combo.get()[0]) shutdown_ttk_repeat() def shutdown_ttk_repeat(): root.eval('::ttk::CancelRepeat') root.destroy() def open_github(): webbrowser.open("https://github.com/t0ry003/GoodChess") def show_chess_data(chess_data): top = t.Toplevel() # ntkutils.dark_title_bar(top) # 替换为手动主题设置 # --- 手动主题设置开始 --- try: top.tk.call('source', 'images/THEME/sun-valley.tcl') # 加载主题脚本 top.tk.call('set_theme', 'dark') # 设置为暗色主题 except Exception as e: print(f"Error setting theme for Toplevel: {e}") # --- 手动主题设置结束 --- top.title("Data Viewer") top.iconbitmap("images/game/icon.ico") top_window_width = 280 top_window_height = 250 top_screen_width = top.winfo_screenwidth() top_screen_height = top.winfo_screenheight() top_x_position = (top_screen_width - top_window_width) // 2 top_y_position = (top_screen_height - top_window_height) // 2 top.geometry(f"{top_window_width}x{top_window_height}+{top_x_position}+{top_y_position}") tree = ttk.Treeview(top, columns=('No', 'Player', 'Move'), show='headings', style='Treeview') tree.heading('No', text='No', anchor='center') tree.heading('Player', text='Player', anchor='center') tree.heading('Move', text='Move', anchor='center') scroll = ttk.Scrollbar(top, orient='vertical', command=tree.yview) for move in chess_data: tree.insert('', 'end', values=(move['number'], move['player'], move['move'])) tree.column('No', width=30) tree.column('Player', width=100) tree.column('Move', width=100) tree.configure(yscrollcommand=scroll.set) scroll.pack(side='right', fill='y') tree.pack(side='left', fill='both', expand=True) top.mainloop() global SKIN, THEME, COLORS, FRAMES_PER_SQUARE root = t.Tk() # ntkutils.dark_title_bar(root) # 替换为手动主题设置 # --- 手动主题设置开始 --- try: root.tk.call('source', 'images/THEME/sun-valley.tcl') # 加载主题脚本 root.tk.call('set_theme', 'dark') # 设置为暗色主题 except Exception as e: print(f"Error setting theme for root: {e}") # --- 手动主题设置结束 --- root.title("Good Chess | Settings") root.iconbitmap("images/game/icon.ico") window_width = 350 window_height = 625 screen_width = root.winfo_screenwidth() screen_height = root.winfo_screenheight() x_position = (screen_width - window_width) // 2 y_position = (screen_height - window_height) // 2 root.geometry(f"{window_width}x{window_height}+{x_position}+{y_position}") # 确保图片路径正确,并处理图像加载错误 try: main_logo = ImageTk.PhotoImage(Image.open("./images/GAME/icon.ico").resize((150, 150))) except FileNotFoundError: print("Warning: icon.ico not found. Using a placeholder or no image.") main_logo = None # 或者创建一个空白图片 try: play_icon = t.PhotoImage(file='./images/GAME/play-icon.png') except FileNotFoundError: print("Warning: play-icon.png not found. Using text only for button.") play_icon = None skin_label = ttk.Label(root, text="Choose Skin:") skin_combo = ttk.Combobox(root, values=["Default", "Fantasy", "Minimalist"]) skin_combo.set(SKIN) theme_label = ttk.Label(root, text="Choose Theme:") theme_combo = ttk.Combobox(root, values=["Default", "Dark", "Green"]) theme_combo.set(THEME) anim_label = ttk.Label(root, text="Choose Animation Speed:") anim_combo = ttk.Combobox(root, width=1, values=["1 (FAST)", "2", "3", "4", "5", "6", "7", "8", "9 (SLOW)"]) anim_combo.set(FRAMES_PER_SQUARE) logo_label = ttk.Label(root, image=main_logo) if main_logo else ttk.Label(root, text="Logo") apply_button = ttk.Button(root, text="START", command=apply_selection, image=play_icon, compound=t.LEFT) if play_icon else ttk.Button(root, text="START", command=apply_selection) show_moves_button = ttk.Button(root, text="Show Last Moves", command=show_last_moves) github_button = ttk.Button(root, text="\u2B50 GitHub", command=open_github) logo_label.pack(pady=10) skin_label.pack(pady=10) skin_combo.pack(pady=10) theme_label.pack(pady=10) theme_combo.pack(pady=10) anim_label.pack(pady=10) anim_combo.pack(pady=10) apply_button.pack(pady=20) show_moves_button.pack(pady=10) github_button.pack(side=t.LEFT, padx=10, pady=10) # sv_ttk.use_dark_theme() # <- 移除此行,因为它可能导致问题 root.protocol("WM_DELETE_WINDOW", shutdown_ttk_repeat) root.mainloop() # 模拟 pygame.Color 类,如果实际项目中没有,可以忽略 class Color: def __init__(self, r, g, b): self.r = r self.g = g self.b = b if 'p' not in globals(): # 如果 pygame 未导入,则定义一个简单的 Color 类 class p: class Color: def __init__(self, r, g, b): self.r, self.g, self.b = r, g, b # 确保在调用 choose_skin_theme 之前设置好全局变量的初始值 if 'SKIN' not in globals(): SKIN = "Default" if 'THEME' not in globals(): THEME = "Default" if 'COLORS' not in globals(): COLORS = [p.Color(240, 217, 181), p.Color(181, 136, 99)] if 'FRAMES_PER_SQUARE' not in globals(): FRAMES_PER_SQUARE = 1 # 如果要运行测试,请取消注释下一行 # choose_skin_theme()弹出窗口 (askPawnPromotion 函数中):import tkinter as t from tkinter import ttk # 确保导入 ttk # 假设 PROMOTION_PIECE 是全局变量 PROMOTION_PIECE = "" def askPawnPromotion(): """ Ask the player which piece to promote the pawn to. """ def apply_selection(): global PROMOTION_PIECE PROMOTION_PIECE = promotion_combo.get() popup.destroy() # popup.quit() # 在 Toplevel 窗口中通常不需要调用 quit() global PROMOTION_PIECE popup = t.Tk() # 这里使用 Tk() 而不是 Toplevel(),这会创建一个新的 Tcl 解释器 # ntkutils.dark_title_bar(popup) # 替换为手动主题设置 # --- 手动主题设置开始 --- try: popup.tk.call('source', 'images/THEME/sun-valley.tcl') # 加载主题脚本 popup.tk.call('set_theme', 'dark') # 设置为暗色主题 except Exception as e: print(f"Error setting theme for popup: {e}") # --- 手动主题设置结束 --- popup.title("Good Chess | Pawn Promotion") popup.iconbitmap("images/GAME/icon.ico") window_width = 350 window_height = 200 screen_width = popup.winfo_screenwidth() screen_height = popup.winfo_screenheight() x_position = (screen_width - window_width) // 2 y_position = (screen_height - window_height) // 2 popup.geometry(f"{window_width}x{window_height}+{x_position}+{y_position}") promotion_label = ttk.Label(popup, text="Choose a piece to promote the pawn to:") promotion_combo = ttk.Combobox(popup, values=["Queen", "Rook", "Bishop", "Knight"]) promotion_combo.set("Queen") apply_button = ttk.Button(popup, text="APPLY", command=apply_selection) promotion_label.pack(pady=10) promotion_combo.pack(pady=10) apply_button.pack(pady=20) # sv_ttk.use_dark_theme() # <- 移除此行 popup.mainloop() return PROMOTION_PIECE[0] # 如果要运行测试,请取消注释下一行 # if __name__ == "__main__": # piece = askPawnPromotion() # print(f"Chosen promotion piece: {piece}")注意事项: 确保 images/THEME/sun-valley.tcl 路径是正确的,相对于你的脚本执行位置。
务必检查您的标签名是否与 XML 文件中的实际标签名一致。
然而,在Go语言中,defer的出现改变了这种最佳实践。
它帮助我们构建更稳定、更可靠、更易于维护的软件系统。
DateTime::format(string $format): 这个方法用于将DateTime对象按照指定的格式输出为字符串。
这意味着,如果 X[k] 是频率 k 的复数振幅,那么 X[N-k] 必须是 X[k] 的共轭。
如果只是获取公开的JSON接口数据,且不需要POST或其他复杂操作,file\_get\_contents足够用,代码更简洁。
当go语言在解组(unmarshal)包含异构元素的json数组时,直接映射到单一结构体切片会导致类型不匹配错误。
在Go语言中为Kubernetes服务实现限流,需结合HTTP中间件与限流算法。
这样,如果$isAnnex条件不满足,$preparedPart['title2']将不会被设置,并且在最终的结果中,type为part的项将不再包含错误的title2值。
若可安装扩展,Session方案稳定;若追求通用性,优先使用XHR+progress事件。
答案:PHP扩展通过C语言提升大数据处理性能,利用phpize创建骨架,编写高效C代码实现功能,如求和函数,并注册到PHP;编译安装后在php.ini中启用,通过ZEND引擎与外部数据源交互,结合内存映射、多线程等技术优化海量数据处理。
1. 创建静态库: 将源文件编译成目标文件,再打包为 .a(Linux)或 .lib(Windows) 文件。
集成步骤概述: 获取样式文件: 您可以从 Go 语言源代码仓库中找到 godoc 使用的 CSS 和 JS 文件。
upper()将字符串转为大写;2. lower()转为小写;3. swapcase()交换大小写,三者均不改变原字符串,而是返回新字符串,适用于文本处理。
核心方法是利用math/rand包中的rand.Perm函数生成一个随机的索引序列,然后通过这个序列遍历并访问切片中的元素,从而实现服务器端的随机化处理,避免客户端操作,确保数据展示的随机性和一致性。
分别将这个单词数组与关键词数组进行交集运算。
这可以提升数据可视化体验,并为用户提供更方便的查看图表的方式。
#include <filename>:从标准库路径查找头文件,如iostream、vector等。
如果您需要禁用分块编码,使其采用identity传输方式,核心方法是精确计算并显式设置Content-Length头部。

本文链接:http://www.buchi-mdr.com/206117_6215cf.html